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RECOVER / REPAIR / RETURN
Nothing is too far gone.
One loose bolt. One more voyage.
FIELD MANUAL 019 / LOCAL GAMESEED 19
THE RECOVERY TUG
A little worse for wear.
00completed
sorties
sorties
maintenance crew.
THE SALVAGE TRAY
Pick up a part. Spend a turn.
0WORK TURNS
Return damage: 10–25 per module. Salvage: 2–4 plates, 1–2 wire, 1 cell.
Recover parts and repair every module to at least 60%.
NOTES FROM THE WORKBENCH
Space throws
nothing away.
Neither do we.
A wing from a broken relay. A bolt that still bites. Bolt Moth is a small repair game about making useful things from what is left.
Every launch spends real inventory from your game. Every return leaves a little work to do. The next voyage starts with the part you choose to save.
OPERATOR'S HANDBOOK01—03
The art of
getting back.
- Recover what you need.
Dock salvage is always free of fuel cost. Time is the tradeoff.
- Repair for the journey.
Bring all three modules to 60%. Extra integrity buys breathing room.
- Choose your appetite.
Taking extra salvage means 15 more damage to every module.
BY DESIGN
YOUR FLIGHT RECORDER